conference paper
Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management
2008
2Nd European Conference On Games Based Learning
Supply chain management (SCM), due to the large scale and wide scope of the multi-partner supply networks and to the high complexity of the dynamically occuring phenomena, is a difficult topic to teach. Conventional teaching approaches do not allow the students to sufficiently grasp neither the interrelationships between the elements of such a complex system nor the dynamic effects. SCM teaching has therefore a lot to gain from the use of learning-oriented virtual games.
Type
conference paper
Author(s)
Montreuil, Benoit
Brotherton, Edith
Elamiri, Yasser
Borter, Anne-Sylvie
Morneau, Alexandre
Naciri, Souleiman
Date Issued
2008
Published in
2Nd European Conference On Games Based Learning
Start page
317
End page
330
Editorial or Peer reviewed
NON-REVIEWED
Written at
EPFL
Event name | Event place | Event date |
Barcelona, SPAIN | Oct 16-17, 2008 | |
Available on Infoscience
October 8, 2010
Use this identifier to reference this record