Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management
Supply chain management (SCM), due to the large scale and wide scope of the multi-partner supply networks and to the high complexity of the dynamically occuring phenomena, is a difficult topic to teach. Conventional teaching approaches do not allow the students to sufficiently grasp neither the interrelationships between the elements of such a complex system nor the dynamic effects. SCM teaching has therefore a lot to gain from the use of learning-oriented virtual games.
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Montreuil, B., Brotherton, E., Glardon, R., Yoo, M.-J., Elamiri, Y., Borter, A.-S., Morneau, A., Naciri, S., & Jermann, P. (2008). Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management. 2Nd European Conference on Games Based Learning, 317–330. https://infoscience.epfl.ch/handle/20.500.14299/55312
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2008
317
330
NON-REVIEWED
EPFL
| Event name | Event place | Event date |
Barcelona, SPAIN | Oct 16-17, 2008 | |