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  4. Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management
 
conference paper

Experiences in Using XBeerGame Virtual Gaming for Learning Supply Chain Management

Montreuil, Benoit
•
Brotherton, Edith
•
Glardon, Remy  
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2008
2Nd European Conference On Games Based Learning
2nd European Conference on Games-Bases Learning

Supply chain management (SCM), due to the large scale and wide scope of the multi-partner supply networks and to the high complexity of the dynamically occuring phenomena, is a difficult topic to teach. Conventional teaching approaches do not allow the students to sufficiently grasp neither the interrelationships between the elements of such a complex system nor the dynamic effects. SCM teaching has therefore a lot to gain from the use of learning-oriented virtual games.

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