Gauging the Quality of Examples for Teaching Design Patterns

What constitutes a good example in the context of teaching design patterns? How can instructors judge whether one example is better than another one for teaching a design pattern to students? How might an example be presented to best connect with students, equipping them with the necessary know-how? In this paper, I address these questions by offering a means to judge the quality of examples for teaching design patterns: a list of desirable characteristics. The proposed list can be used to gauge the quality of examples and/or it can be used to guide the development of examples.


Published in:
Workshop on "Killer Examples" for Design Patterns and Objects First, at the Conference on Object-Oriented Programming Systems, Languages and Applications (OOPSLA'2002), Seattle, USA, November 4
Year:
2002
Keywords:
Note:
Also available as Technical Report IC/2002/83, Ecole Polytechnique Fédérale de Lausanne (EPFL), School of Computer and Communication Sciences
Laboratories:




 Record created 2005-09-20, last modified 2018-01-27

External link:
Download fulltext
n/a
Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)