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research article

Full-Body Avatar Control with Environment Awareness

Peinado, Manuel
•
Meziat, Daniel
•
Maupu, Damien  
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2009
Ieee Computer Graphics And Applications

Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.

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Type
research article
DOI
10.1109/MCG.2009.42
Web of Science ID

WOS:000265748800009

Author(s)
Peinado, Manuel
Meziat, Daniel
Maupu, Damien  
Raunhardt, Daniel  
Thalmann, Daniel  
Boulic, Ronan  
Date Issued

2009

Publisher

Institute of Electrical and Electronics Engineers

Published in
Ieee Computer Graphics And Applications
Volume

29

Start page

62

End page

75

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
March 23, 2010
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/48499
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