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  4. PCA-based walking engine using motion capture data
 
conference paper

PCA-based walking engine using motion capture data

Glardon, P.  
•
Boulic, R.  
•
Thalmann, D.  
2004
Proceedings. Computer Graphics International, 2004
Computer Graphics International, 2004

This paper aims to propose a novel approach to generate new generic human walking patterns using motion-captured data, leading to a real-time engine intended for virtual humans animation. The method applies the PCA (principal component analysis) technique on motion data acquired by an optical system to yield a reduced dimension space where not only interpolation, but also extrapolation are possible, controlled by quantitative speed parameter values. Moreover, with proper normalization and time warping methods, the generic presented engine can produce walking motions with continuously varying human height and speed with real-time reactivity

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Type
conference paper
Web of Science ID

WOS:000222801300038

Author(s)
Glardon, P.  
Boulic, R.  
Thalmann, D.  
Date Issued

2004

Published in
Proceedings. Computer Graphics International, 2004
Subjects

computer animation

•

extrapolation

•

interpolation

•

motion estimation

•

principal component analysis

•

virtual reality

Note

Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Event nameEvent placeEvent date
Computer Graphics International, 2004

Crete, Greece

2004

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239207
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