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research article

Designing Tangible as an Orchestration Tool for Collaborative Activities

Li, Yanhong
•
Kothiyal, Aditi  
•
Weber, Thomas
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May 1, 2022
Multimodal Technologies And Interaction

Orchestrating collaborative learning activities is a challenge, even with the support of technology. Tangibles as orchestration tools represent an ambient and embodied approach to sharing information about the learning content and flow of the activity, thus facilitating both collaboration and its orchestration. Therefore, we propose tangibles as a solution to orchestrate productive collaborative learning. Concretely, this paper makes three contributions toward this end: First, we analyze the design space for tangibles as an orchestration tool to support collaborative learning and identify twelve essential dimensions. Second, we present five tangible tools for collaborative learning activities in face-to-face and online classrooms. Third, we present principles and challenges to designing tangibles for orchestrating collaborative learning based on our findings from the evaluation of ten educational experts who evaluated these tools using a usability scale and open questions. The key findings were: (1) they had good usability; (2) their main advantages are ease of use and support for collaborative learning; (3) their main disadvantages are limited functions and the difficulty to scale them to more users. We conclude by providing reflections and recommendations for the future design of tangibles for orchestration.

  • Details
  • Metrics
Type
research article
DOI
10.3390/mti6050030
Web of Science ID

WOS:000801375500001

Author(s)
Li, Yanhong
Kothiyal, Aditi  
Weber, Thomas
Rossmy, Beat
Mayer, Sven
Hussmann, Heinrich
Date Issued

2022-05-01

Publisher

MDPI

Published in
Multimodal Technologies And Interaction
Volume

6

Issue

5

Start page

30

Subjects

Computer Science, Artificial Intelligence

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Computer Science, Cybernetics

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Computer Science, Information Systems

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Computer Science

•

tangible learning

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orchestration tool

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collaborative learning

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human-computer interaction

•

tangible interaction

•

user interface

•

tangible user interface

•

awareness

•

principles

•

interfaces

•

classroom

•

computer

•

benefits

•

system

•

games

•

fun

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
CHILI  
Available on Infoscience
June 20, 2022
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/188607
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