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  4. Object Shape Approximation and Contour Adaptive Depth Image Coding for Virtual View Synthesis
 
research article

Object Shape Approximation and Contour Adaptive Depth Image Coding for Virtual View Synthesis

Yuan, Yuan
•
Cheung, Gene
•
Le Callet, Patrick
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December 1, 2018
Ieee Transactions On Circuits And Systems For Video Technology

A depth image provides partial geometric information of a 3D scene, namely the shapes of physical objects as observed from a particular viewpoint. This information is important when synthesizing images of different virtual camera viewpoints via depth-image-based rendering (DIBR). It has been shown that depth images can be efficiently coded using contour-adaptive codecs that preserve edge sharpness, resulting in visually pleasing DIBR-synthesized images. However, contours are typically losslessly coded as side information, which is expensive if the object shapes are complex. In this paper, we pursue a new paradigm in depth image coding for color-plusdepth representation of a 3D scene: in a pre-processing step, we pro-actively simplify object shapes in a depth and color image pair to reduce depth coding cost, at a penalty of a slight increase in synthesized view distortion. Specifically, we first mathematically derive a distortion upper-bound proxy for 3DSwIM-a quality metric tailored for DIBR-synthesized images. This proxy reduces inter-dependency among pixel rows in a block to ease optimization. We then approximate object contours via a dynamic programming algorithm to optimally trade-off coding the cost of contours using arithmetic edge coding with our proposed view synthesis distortion proxy. We modify the depth and color images according to the approximated object contours in an inter-view consistent manner. These are then coded, respectively, using a contour-adaptive image codec based on graph Fourier transform for edge preservation and High Efficiency Video Coding (HEVC) intra. Experimental results show that by maintaining sharp but simplified object contours during contour-adaptive coding, for the same visual quality of DIBR-synthesized virtual views, our proposal can reduce depth image coding rate by up to 22% in 3DSwIM and 42% in peak signal-to-noise ratio compared with alternative coding strategies, such as HEVC intra.

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Type
research article
DOI
10.1109/TCSVT.2017.2751589
Web of Science ID

WOS:000452429900010

Author(s)
Yuan, Yuan
Cheung, Gene
Le Callet, Patrick
Frossard, Pascal  
Zhao, H. Vicky
Date Issued

2018-12-01

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC

Published in
Ieee Transactions On Circuits And Systems For Video Technology
Volume

28

Issue

12

Start page

3437

End page

3451

Subjects

Engineering, Electrical & Electronic

•

Engineering

•

depth-image-based rendering

•

rate-distortion optimization

•

shape approximation

•

multiview video

•

compression

•

performance

•

transform

•

maps

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
LTS4  
Available on Infoscience
December 19, 2018
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/153095
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