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  4. Bringing the human arm reachable space to a virtual environment for its analysis
 
conference paper

Bringing the human arm reachable space to a virtual environment for its analysis

Rodriguez, I.
•
Peinado, M.
•
Boulic, R.  
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2003
2003 International Conference on Multimedia and Expo. ICME '03. Proceedings

Human reaching in a 3D environment is an interesting matter of research due to its application to workplace or vehicle-interior design. We introduce a 3D environment where a virtual human performs reaching tasks over 3D objects in the world. This environment also provides tools to generate and visualize reachable volumes. Reachable spaces are approximated using adjacent box-shaped voxels. We define several strategies in order to model different types of reaching, and we employ our system to construct and analyze reachable spaces for these strategies. In general, different strategies do have reachable spaces that share a common region of intersection. Therefore, goals exists that can be reached using two or more strategies. For those goals, a high-level layer is responsible for selecting the most appropriate given a certain reaching task. As a practical application, this paper presents a comparison of two usual strategies to model standing and seated reaching. The generated reach spaces show that, for each of them, a strategy is clearly more adequate than the other

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Type
conference paper
DOI
10.1109/ICME.2003.1220896
Author(s)
Rodriguez, I.
Peinado, M.
Boulic, R.  
Meziat, D.
Date Issued

2003

Publisher

IEEE

Published in
2003 International Conference on Multimedia and Expo. ICME '03. Proceedings
Volume

1

Start page

229

End page

232

Subjects

biomechanics

•

computer vision

•

ergonomics

•

virtual reality

Note

Dept. of Comput. Eng., Alcala Univ., Madrid, Spain

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239179
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