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conference paper

Augmenting Deformable Objects in Real-Time

Pilet, Julien  
•
Lepetit, Vicent  
•
Fua, Pascal  
2005
Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05),
International Symposium on Mixed and Augmented Reality

We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures. The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop.

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Type
conference paper
DOI
10.1109/ISMAR.2005.18
Author(s)
Pilet, Julien  
Lepetit, Vicent  
Fua, Pascal  
Date Issued

2005

Published in
Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05),
Start page

134

End page

137

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
CVLAB  
Event nameEvent placeEvent date
International Symposium on Mixed and Augmented Reality

Vienna, Austria

October 2005

Available on Infoscience
October 1, 2008
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/30028
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