Repository logo

Infoscience

  • English
  • French
Log In
Logo EPFL, École polytechnique fédérale de Lausanne

Infoscience

  • English
  • French
Log In
  1. Home
  2. Academic and Research Output
  3. EPFL thesis
  4. Computational Analysis of Urban Places Using Mobile Crowdsensing
 
Loading...
Thumbnail Image
doctoral thesis

Computational Analysis of Urban Places Using Mobile Crowdsensing

Santani, Darshan  
2016

In cities, urban places provide a socio-cultural habitat for people to counterbalance the daily grind of urban life, an environment away from home and work. Places provide an environment for people to communicate, share perspectives, and in the process form new social connections. Due to the active role of places to the social fabric of city life, it is important to understand how people perceive and experience places. One fundamental construct that relates place and experience is ambiance, i.e., the impressions we ubiquitously form when we go out. Young people are key actors of urban life, specially at night, and as such play an equal role in co-creating and appropriating the urban space. Understanding how places and their youth inhabitants interact at night is a relevant urban issue. Until recently, our ability to assess the visual and perceptual qualities of urban spaces and to study the dynamics surrounding youth experiences in those spaces have been limited partly due to the lack of quantitative data. However, the growth of computational methods and tools including sensor-rich mobile devices, social multimedia platforms, and crowdsourcing tools have opened ways to measure urban perception at scale, and to deepen our understanding of nightlife as experienced by young people. In this thesis, as a first contribution, we present the design, implementation and computational analysis of four mobile crowdsensing studies involving youth populations from various countries to understand and infer phenomena related to urban places and people. We gathered a variety of explicit and implicit crowdsourced data including mobile sensor data and logs, survey responses, and multimedia content (images and videos) from hundreds of crowdworkers and thousands of users of mobile social networks. Second, we showed how crowdsensed images can be used for the computational characterization and analysis of urban perception in indoor and outdoor places. For both place types, urban perception impressions were elicited for several physical and psychological constructs using online crowdsourcing. Using low-level and deep learning features extracted from images, we automatically inferred crowdsourced judgments of indoor ambiance with a maximum R2 of 0.53 and outdoor perception with a maximum R2 of 0.49. Third, we demonstrated the feasibility to collect rich contextual data to study the physical mobility, activities, ambiance context, and social patterns of youth nightlife behavior. Fourth, using supervised machine learning techniques, we automatically classified drinking behavior of young people in an urban, real nightlife setting. Using features extracted from mobile sensor data and application logs, we obtained an overall accuracy of 76.7%. While this thesis contributes towards understanding urban perception and youth nightlife patterns in specific contexts, our research also contributes towards the computational understanding of urban places at scale with high spatial and temporal resolution, using a combination of mobile crowdsensing, social media, machine learning, multimedia analysis, and online crowdsourcing.

  • Files
  • Details
  • Metrics
Type
doctoral thesis
DOI
10.5075/epfl-thesis-7243
Author(s)
Santani, Darshan  
Advisors
Gatica-Perez, Daniel  
Jury

Prof. Pascal Frossard (président) ; Prof. Daniel Gatica-Perez (directeur de thèse) ; Prof. Sabine Susstrunk, Prof. Kristof Van Laerhoven, Dr Andres Monroy-Hernandez (rapporteurs)

Date Issued

2016

Publisher

EPFL

Publisher place

Lausanne

Public defense year

2016-11-17

Thesis number

7243

Total of pages

179

Subjects

Mobile Crowdsensing

•

Ambiance

•

Urban Perception

•

Indoor Places

•

Outdoor Places

•

Visual Perception

•

Youth

•

Nightlife

•

Alcohol

•

Ubiquitous Computing

•

Urban Computing

•

Social Computing

•

Social Media

•

Foursquare

EPFL units
LIDIAP  
Faculty
STI  
School
IEL  
Doctoral School
EDEE  
Available on Infoscience
November 9, 2016
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/130972
Logo EPFL, École polytechnique fédérale de Lausanne
  • Contact
  • infoscience@epfl.ch

  • Follow us on Facebook
  • Follow us on Instagram
  • Follow us on LinkedIn
  • Follow us on X
  • Follow us on Youtube
AccessibilityLegal noticePrivacy policyCookie settingsEnd User AgreementGet helpFeedback

Infoscience is a service managed and provided by the Library and IT Services of EPFL. © EPFL, tous droits réservés