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  4. The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation
 
conference paper

The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation

Macchini, Matteo  
•
Lortkipanidze, Manana  
•
Schiano, Fabrizio  
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March 27, 2021
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
IEEE VR 2021

The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the user's sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic robots that display motion patterns different from those of humans. Here we describe experimental results on teleoperation of a non-anthropomorphic drone showing that VR correlates with a higher sense of spatial presence, whereas viewpoints moving coherently with the robot are associated with a higher sense of embodiment. Furthermore, the experimental results show that spontaneous body motion patterns are affected by VR and viewpoint conditions in terms of variability, amplitude, and robot correlates, suggesting that the design of BoMIs for drone teleoperation must take into account the use of Virtual Reality and the choice of the viewpoint.

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Type
conference paper
DOI
10.1109/VR50410.2021.00075
Author(s)
Macchini, Matteo  
Lortkipanidze, Manana  
Schiano, Fabrizio  
Floreano, Dario  
Date Issued

2021-03-27

Published in
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
Total of pages

7

Start page

511

End page

518

Subjects

Virtual Reality

•

Presence

•

Body Motion

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
LIS  
Event nameEvent placeEvent date
IEEE VR 2021

Lisbon, Portugal

March 27 - April 3, 2021

Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/175993
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