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research article

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

Monzani, J.S.  
•
Baerlocher, P.
•
Boulic, R.  
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2000
Computer Graphics Forum

In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.

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Type
research article
DOI
10.1111/1467-8659.00393
Author(s)
Monzani, J.S.  
Baerlocher, P.
Boulic, R.  
Thalmann, D.  
Date Issued

2000

Published in
Computer Graphics Forum
Volume

19

Issue

3

Start page

11

End page

19

Subjects

Motion retargeting problem

•

adaptation to different characters

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
April 22, 2008
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/23401
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