research article
Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
Type
research article
Author(s)
Date Issued
2000
Published in
Volume
19
Issue
3
Start page
11
End page
19
Editorial or Peer reviewed
REVIEWED
Written at
EPFL
Available on Infoscience
April 22, 2008
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