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  4. Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots
 
conference paper

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots

Güneysu Özgür, Arzu  
•
Faucon, Louis P.  
•
Maceira-Elvira, Pablo  
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June 26, 2019
2019 Ieee 16Th International Conference On Rehabilitation Robotics (Icorr)
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR)

A key feature of a successful game is its ability to provide the player with an adequate level of challenge. However, the objective of difficulty adaptation in serious games is not only to maintain the player’s motivation by challenging, but also to ensure the completion of training objectives. This paper describes our proposed upper-limb rehabilitation game with tangible robots and investigates the effect of game elements and gameplay on the amount of the performed motion in several planes and percentage of failure by using the data from 33 unimpaired subjects who played 53 games within two consecutive days. In order to provide a more generic adaptation strategy in the future, we discretize the game area to circular zones. We then show the effect of changing these zones during gameplay on the activation of different muscles through EMG data in a pilot study. The study shows that it is possible to increase the challenge level by adding more active agents chasing the player and increasing the speed of these agents. However, only the increase in number of agents significantly increases the users’ motion on both planes. Analysis of player behaviors leads us to suggest that by adapting the behaviour of these active agents in specific zones, it is possible to change the trajectory of the user, and to provide a focus on the activation of specific muscles.

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Type
conference paper
DOI
10.1109/ICORR.2019.8779429
Web of Science ID

WOS:000570975800048

Author(s)
Güneysu Özgür, Arzu  
Faucon, Louis P.  
Maceira-Elvira, Pablo  
Wessel, Maximilian J.  
Johal, Wafa  
Ozgur, Ayberk  
Cadic-Melchior, Andeol  
Hummel, Friedhelm C.  
Dillenbourg, Pierre  
Date Issued

2019-06-26

Published in
2019 Ieee 16Th International Conference On Rehabilitation Robotics (Icorr)
Start page

294

End page

299

Subjects

rehabilitation robotics

•

upper limb rehabilitation

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tangible robots

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gamified rehabilitation

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chili_cellulo_gamifiedRehabilitation

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
CHILI  
NCCR-ROBOTICS  
UPHUMMEL  
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Event nameEvent placeEvent date
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR)

Toronto, Canada

June, 2019

Available on Infoscience
September 8, 2019
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/160974
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