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  4. Multiple Light Sources Recovery in the Presence of Specularities and Texture
 
report

Multiple Light Sources Recovery in the Presence of Specularities and Texture

Lagger, Pascal
•
Fua, Pascal  
2005

Recovering the light sources from images in which the objects can move is difficult both because the specularities travel along the surfaces and because diffuse reflections do not remain constant. In this paper, we show that this can nevertheless be done without making the very restrictive assumptions that are usually made provided that 3D models of some scene objects are available or can be computed. Our approach involves following local gray-level maxima and deciding whether or not they represent specularities. The true specularities are then used to count how many light sources are in the scene, compute their precise location and estimate the material properties.

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Type
report
Author(s)
Lagger, Pascal
Fua, Pascal  
Date Issued

2005

Subjects

Lighting recovery

•

Specularities

•

Multiple Light Sources

Written at

EPFL

EPFL units
CVLAB  
Available on Infoscience
July 13, 2005
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/214777
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