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research article

Live Texturing of Augmented Reality Characters from Colored Drawings

Magnenat, Stephane
•
Ngo, Tien Dat  
•
Zund, Fabio
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2015
IEEE Transactions on Visualization and Computer Graphics

Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child's coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.

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Type
research article
DOI
10.1109/Tvcg.2015.2459871
Web of Science ID

WOS:000362355100003

Author(s)
Magnenat, Stephane
Ngo, Tien Dat  
Zund, Fabio
Ryffel, Mattia
Noris, Gioacchino
Rothlin, Gerhard
Marra, Alessia
Nitti, Maurizio
Fua, Pascal  
Gross, Markus
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Date Issued

2015

Publisher

Institute of Electrical and Electronics Engineers

Published in
IEEE Transactions on Visualization and Computer Graphics
Volume

22

Issue

11

Start page

1201

End page

1210

Subjects

deformable surface tracking

•

augmented reality

•

texture synthesis

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
CVLAB  
Available on Infoscience
July 10, 2015
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/116222
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