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research article

From Sentence to Emotion: a real-time 3D graphics metaphor of emotions extracted from text

Gobron, Stéphane
•
Ahn, Junghyun
•
Paltoglou, Georgious
Show more
2010
The Visual Computer Journal

This paper presents a novel concept: a graphical representation of human emotion extracted from text sentences. The major contributions of this paper are the following. First, we present a pipeline that extracts, processes, and renders emotion of 3D virtual human (VH). The extraction of emotion is based on data mining statistic of large cyberspace databases. Second, we propose methods to optimize this computational pipeline so that real-time virtual reality rendering can be achieved on common PCs. Third, we use the Poisson distribution to transfer database extracted lexical and language parameters into coherent intensities of valence and arousal—parameters of Russell’s circumplex model of emotion. The last contribution is a practical color interpretation of emotion that influences the emotional aspect of rendered VHs. To test our method’s efficiency, computational statistics related to classical or untypical cases of emotion are provided. In order to evaluate our approach, we applied our method to diverse areas such as cyberspace forums, comics, and theater dialogs.

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Type
research article
DOI
10.1007/s00371-010-0446-x
Web of Science ID

WOS:000278135800012

Author(s)
Gobron, Stéphane
Ahn, Junghyun
Paltoglou, Georgious
Thelwall, Michael
Thalmann, Daniel  
Date Issued

2010

Publisher

Springer-Verlag

Published in
The Visual Computer Journal
Volume

26

Issue

6-8

Start page

505

End page

519

Subjects

Virtual reality

•

Distribution functions

•

Data mining

•

Text analysis

•

Psychology and sociology

•

Facial animation

Note

National Licences

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Available on Infoscience
January 7, 2011
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/62800
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