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conference paper

Improved Third-Person Perspective: a solution reducing occlusion of the 3PP?

Salamin, Patrick  
•
Thalmann, Daniel  
•
Vexo, Frédéric  
2008
Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '08)
VRCAI 2008, the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry

Pre-existing researches [Salamin et al. 2006] showed that Third-Person Perspective (3PP) enhances user navigation in 3D virtual environments by reducing proprio-perception issues. Nevertheless, this approach has shown drawbacks related to occlusions and adaptation time. The perspective proposed in this paper - our Improved Third-Person Perspective (i-3PP) - does allow the user to see through his/her body in order to fix 3PP limitations like occlusions. As gamers prefer using 3PP for moving actions and the First-Person Perspective (1PP) for fine operations, we verify if this behavior is extensible to simulations in augmented and virtual reality. Finally we check if the i-3PP would be preferred to the other perspectives for any action.

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Type
conference paper
DOI
10.1145/1477862.1477902
Author(s)
Salamin, Patrick  
Thalmann, Daniel  
Vexo, Frédéric  
Date Issued

2008

Published in
Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '08)
Start page

1

End page

6

Subjects

immersion

•

proprio-perception

•

exocentric perspective

•

distance evaluation

•

occlusion avoidance

URL

URL

http://www.vrcai2008.org/
Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
Event nameEvent placeEvent date
VRCAI 2008, the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry

Biopolis, Singapore

December 8-9, 2008

Available on Infoscience
October 8, 2008
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/30188
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