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  4. Long Term Real Trajectory Reuse Through Region Goal Satisfaction
 
conference paper

Long Term Real Trajectory Reuse Through Region Goal Satisfaction

Ahn, Junghyun  
•
Gobron, Stéphane
•
Silvestre, Quentin
Show more
Allbeck, Jan M.
•
Faloutsos, Petros
2011
Proceedings of the 4th International Conference on Motion in Games
International Conference on Motion in Games (MIG)

This paper is motivated by the objective of improving the realism of real-time simulated crowds by reducing short term collision avoidance through long term anticipation of pedestrian trajectories. For this aim, we choose to reuse outdoor pedestrian trajectories obtained with non-invasive means. This initial step is achieved by analyzing the recordings of multiple synchronized video cameras. In a second o-line stage, we t as long as possible trajectory segments within predefined paths made of a succession of region goals. The concept of region goal is exploited to enforce the principle of "sufficient satisfaction": it allows the pedestrians to relax the prescribed trajectory to the traversal of successive region goals. However, even if a fitted trajectory is modified due to collision avoidance, we are still able to make long-term trajectory anticipation and distribute the collision avoidance shift over a long distance.

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Type
conference paper
DOI
10.1007/978-3-642-25090-3_35
Author(s)
Ahn, Junghyun  
Gobron, Stéphane
Silvestre, Quentin
Ben Shitrit, Horesh  
Raca, Mirko  
Pettré, Julien  
Thalmann, Daniel  
Fua, Pascal  
Boulic, Ronan  
Editors
Allbeck, Jan M.
•
Faloutsos, Petros
Date Issued

2011

Publisher

Springer Berlin Heidelberg

Publisher place

Berlin, Heidelberg

Published in
Proceedings of the 4th International Conference on Motion in Games
ISBN of the book

978-3-642-25089-7

Series title/Series vol.

Lecture Notes in Computer Science; 7060

Start page

412

End page

423

Subjects

Motion trajectories

•

Collision handling

URL

URL

http://www.youtube.com/watch?v=_Ul4HeYZfwI
Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
CVLAB  
Event nameEvent placeEvent date
International Conference on Motion in Games (MIG)

Edinburgh, UK

November 13-15, 2011

Available on Infoscience
October 31, 2011
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/72110
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