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research article

Characterizing full-body reach duration across task and viewpoint modalities

Maupu, Damien  
•
Boulic, Ronan  
•
Thalmann, Daniel  
2009
Journal of Virtual Reality and Broadcasting

The full-body control of virtual characters is a promising technique for application fields such as Virtual Prototyping. However it is important to assess to what extent the user full-body behavior is modified when immersed in a virtual environment. In the present study we have measured reach durations for two types of task (controlling a simple rigid shape vs. a virtual character) and two types of viewpoint (1st person vs. 3rd person). The paper first describes the architecture of the motion capture approach retained for the on-line full-body reach experiment. We then present reach measurement results performed in a non-virtual environment. They show that the target height parameter leads to reach duration variation of ∓25% around the average duration for the highest and lowest targets. This characteristic is highly accentuated in the virtual world as analyzed in the discussion section. In particular, the discrepancy observed for the first person viewpoint modality suggests to adopt a third person viewpoint when controling the posture of a virtual character in a virtual environment.

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Type
research article
DOI
10.20385/1860-2037/5.2008.15
Author(s)
Maupu, Damien  
Boulic, Ronan  
Thalmann, Daniel  
Date Issued

2009

Publisher

University of Applied Sciences Dusseldorf

Published in
Journal of Virtual Reality and Broadcasting
Issue

5

Start page

15

Subjects

Motion Capture

•

Real-time Interaction

•

Virtual Prototyping

•

Reaching Tasks

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
SCI-IC-RB  
Available on Infoscience
March 23, 2010
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/48509
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