IIG - Immersive Interaction Group
13:46Artist-Oriented 3D Character Posing from 2D Strokes, in Computers & Graphics, 2016.
07:41Latent motion spaces for full-body motion editing, in Vis Comput, vol. 29, p. 171-188, 2013.
14:41Parallel Inverse Kinematics for Multithreaded Architectures, in ACM Transactions on Graphics, vol. 35, num. 2, p. 19:1-19:13, 2016.
21:06The Subjective Sensation of Synchrony: An Experimental Study, in PLOS ONE, vol. 11, num. 2, p. e0147008, 2016.
13:22Embodied Interaction using Non-Planar Projections in Immersive Virtual Reality. 21st ACM Symposium on Virtual Reality Software and Technology (VRST '15), Beijing, China, November 13-15, 2015.
12:38Characterizing Embodied Interaction in First and Third Person Perspective Viewpoints. 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, Provence-Alpes-Côte d'Azur, France, March 23-24, 2015.
12:30Spatially aware mobile interface for 3D visualization and interactive surgery planning. IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), Rio de Janeiro, Rio de Janeiro, Brazil, May 14-16, 2014.
00:42Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005.
11:06Singularity Free Parametrization of Human Limbs. MIG '13 Proceedings of the Motion in Games, Dublin, Ireland, 06-08 November 2013.
14:32A two-arm coordination model for phantom limb pain rehabilitation. The 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), Singapore, 06-09 October 2013.