The enigma of the sphinx

This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection screen as the main display, a "magic wand", a stereo sound system and the user's voice for "casting spells". We present our conclusions concerning "friendliness" and sense of presence, based on observations of more than 150 users in a public event


Published in:
International Conference on Cyberworlds 2003, 106-113
Year:
2003
Keywords:
Note:
Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:


Note: The status of this file is: EPFL only


 Record created 2007-01-16, last modified 2018-03-17

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