Sharing attractions on the Net with VPark

We present a networked virtual environment (NVE) system and an attraction building system based on Windows NT that enables users to introduce their own scenario-based applications into a shared virtual environment. Our goal was to develop and integrate several modules into a system capable of animating realistic virtual humans in a real-time performance. This includes modeling and representing virtual humans with high realism and simulating human face and body movements in real time. Realism becomes quite important in NVEs, where the communication among participants is crucial for their sense of presence


Published in:
IEEE Computer Graphics and Applications, 21, 1, 61-71
Year:
2001
Publisher:
IEEE
Keywords:
Note:
Geneva Univ., Switzerland
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 Record created 2007-01-16, last modified 2018-12-03

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