Integrating behavioural animation techniques

Our research focuses on animating autonomous virtual humans which are able to take decisions by themselves. We especially address in this paper the technical problem of integrating altogether the physical simulation of agents (represented as virtual humans in a 3D environment) and their behaviours and motivations, driven by a Beliefs, Desires and Intentions architecture. We also explain how goals drive plans, and how an agent can coherently handle concurrent tasks.


Published in:
Computer Graphics Forum, 20, 3, 309-318
Year:
2001
Publisher:
Blackwell Science Ltd
Keywords:
Note:
Computer Graphics Laboratory, Swiss Federal Institute of Technol., Lausanne, Switzerland
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 Record created 2007-01-16, last modified 2018-03-17

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