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conference paper

Augmented reality for real and virtual humans

Balcisoy, S.
•
Torre, R.
•
Ponder, M.
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2000
Proceedings Computer Graphics International 2000
Computer Graphics International 2000

Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, non-invasive vision-based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper, we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance

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Type
conference paper
DOI
10.1109/CGI.2000.852346
Author(s)
Balcisoy, S.
Torre, R.
Ponder, M.
Fua, P.  
Thalmann, D.  
Date Issued

2000

Publisher

IEEE Comput. Soc. Press

Published in
Proceedings Computer Graphics International 2000
Subjects

augmented reality

•

computer games

•

computer vision

•

digital simulation

•

image recognition

•

real-time systems

•

rendering (computer graphics)

Note

Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
VRLAB  
CVLAB  
Event nameEvent place
Computer Graphics International 2000

Geneva, Switzerland

Available on Infoscience
January 16, 2007
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/239139
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