Using an intermediate skeleton and inverse kinematics for motion retargeting
2000
Abstract
We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion
Details
Title
Using an intermediate skeleton and inverse kinematics for motion retargeting
Author(s)
Monzani, J. S. ; Baerlocher, P. ; Boulic, R. ; Thalmann, D.
Published in
Proc. Eurographics 2000
Volume
19
Pages
11-19
Conference
Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000
Date
2000
ISSN
0167-7055
Keywords
Note
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > GR-SCI-IC - IC Scientists Group > IIG - Immersive Interaction Group
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Record creation date
2007-01-16