Using an intermediate skeleton and inverse kinematics for motion retargeting

We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion


Published in:
Proc. Eurographics 2000, 19, 11-19
Presented at:
Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000
Year:
2000
ISSN:
0167-7055
Keywords:
Note:
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-18


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