Conference paper

Using an intermediate skeleton and inverse kinematics for motion retargeting

We present a new method for solving the motion retargeting problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An inverse kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion

    Keywords: image motion analysis ; realistic images


    Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland


    • VRLAB-CONF-2000-009

    Record created on 2007-01-16, modified on 2016-08-08


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