Abstract
This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds
Details
Title
Individual and group behaviours for virtual humans
Author(s)
Thalmann, D.
Published in
Proceedings of Computer Animation 2000
Series
Proceedings Computer Animation 2000
Pages
122-124
Date
2000
Publisher
IEEE Comput. Soc
Keywords
Note
Comput. Graphics Lab., EPFL, Lausanne, Switzerland
Other identifier(s)
View record in Web of Science
Laboratories
VRLAB
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Record creation date
2007-01-16