This paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds
Titre
Individual and group behaviours for virtual humans
Publié dans
Proceedings of Computer Animation 2000
Série
Proceedings Computer Animation 2000
Pages
122-124
Date
2000
Editeur
IEEE Comput. Soc
Note
Comput. Graphics Lab., EPFL, Lausanne, Switzerland
Date de création de la notice
2007-01-16