000098906 001__ 98906
000098906 005__ 20180317094811.0
000098906 0247_ $$2doi$$a10.1109/CA.2000.889061
000098906 02470 $$2ISI$$a000165970700018
000098906 037__ $$aCONF
000098906 245__ $$aIndividual and group behaviours for virtual humans
000098906 269__ $$a2000
000098906 260__ $$bIEEE Comput. Soc$$c2000
000098906 336__ $$aConference Papers
000098906 490__ $$aProceedings Computer Animation 2000
000098906 500__ $$aComput. Graphics Lab., EPFL, Lausanne, Switzerland
000098906 520__ $$aThis paper summarizes recent experiences and case studies to model behaviors of virtual humans in three typical situations: interaction with complex objects, interaction with the user in immersive environments, and social behaviors in crowds
000098906 6531_ $$avirtual reality
000098906 700__ $$0240382$$aThalmann, D.$$g106541
000098906 909CO $$ooai:infoscience.tind.io:98906$$pIC$$pconf
000098906 909C0 $$0252095$$pVRLAB$$xU10422
000098906 937__ $$aVRLAB-CONF-2000-002
000098906 970__ $$a115/VRLAB
000098906 973__ $$aEPFL$$rREVIEWED$$sPUBLISHED
000098906 980__ $$aCONF