Lowering the cost of virtual human rendering with structured animated impostors

We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the notion of dynamic impostors to take into account changes in the character's appearance. We also show how impostors can be embedded into large-scale simulations/applications


Published in:
Proceedings on WSCG'99
Presented at:
7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG'99., Plzen, Czech Republic
Year:
1999
Keywords:
Note:
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-18


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