Lowering the cost of virtual human rendering with structured animated impostors
1999
Abstract
We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the notion of dynamic impostors to take into account changes in the character's appearance. We also show how impostors can be embedded into large-scale simulations/applications
Details
Title
Lowering the cost of virtual human rendering with structured animated impostors
Author(s)
Aubel, A. ; Boulic, R. ; Thalmann, D.
Published in
Proceedings on WSCG'99
Conference
7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG'99., Plzen, Czech Republic
Date
1999
Note
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Record Appears in
Scientific production and competences > I&C - School of Computer and Communication Sciences > GR-SCI-IC - IC Scientists Group > IIG - Immersive Interaction Group
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Scientific production and competences > I&C - School of Computer and Communication Sciences > IINFCOM > VRLAB - Virtual Reality Laboratory
Peer-reviewed publications
Conference Papers
Work produced at EPFL
Published
Record creation date
2007-01-16