Résumé

A standard for representing avatars in VRML worlds has been specified by the HANIM (Humanoid ANIMation) Working Group. Avatars based on these specifications are generally composed of a set of body surfaces which do not ensure that continuity between connected body parts is satisfied. This paper proposes a generic method for performing real-time body deformations using Java and VRML. This method allows the generation of seamless bodies that are fully compatible with the HANIM standard

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