Notice détaillée
Titre
VRLAB
Formal Name (French)
Laboratoire de réalité virtuelle
Formal Name (English)
Virtual Reality Laboratory
Lab Manager
Infoscience team
Group ID
U10422
Auteurs affilié
Abaci, Tolga
Aubel, Amaury
Babski, Christian
Caicedo Restrepo, Angela
Ciger, Jan
Clavien, Mireille
De Bondeli, Rachel
Emering, Luc
Glardon, Pascal
Gutiérrez Alonso, Mario
Hopmann, Mathieu
Kallmann, Marcelo
Le Callennec, Benoît
Maciel, Anderson
Magnenat-Thalmann, Nadia
Maim, Jonathan
Maupu, Damien
Monzani, Jean-Sébastien
Peternier, Achille
Pettré, Julien
Raunhardt, Daniel
Renault, Olivier
Righetti, Xavier
Salamin, Patrick
Sandholm, Anders
Schertenleib, Sébastien
Silaghi, Marius-Calin
Thalmann, Daniel
Ulicny, Branislav
Vexo, Frédéric
Yersin, Barbara
Aubel, Amaury
Babski, Christian
Caicedo Restrepo, Angela
Ciger, Jan
Clavien, Mireille
De Bondeli, Rachel
Emering, Luc
Glardon, Pascal
Gutiérrez Alonso, Mario
Hopmann, Mathieu
Kallmann, Marcelo
Le Callennec, Benoît
Maciel, Anderson
Magnenat-Thalmann, Nadia
Maim, Jonathan
Maupu, Damien
Monzani, Jean-Sébastien
Peternier, Achille
Pettré, Julien
Raunhardt, Daniel
Renault, Olivier
Righetti, Xavier
Salamin, Patrick
Sandholm, Anders
Schertenleib, Sébastien
Silaghi, Marius-Calin
Thalmann, Daniel
Ulicny, Branislav
Vexo, Frédéric
Yersin, Barbara
Institut
IINFCOM
Faculté
IC
Note
Members of VRLAB-unit
Lien extérieur
http://vrlab.epfl.ch/
Publications
Computer Animation
Fast collision detection methods for joint surfaces
Generating, animating, and rendering varied individuals for real-time crowds
Modelling Facial Communication Between an Animator and a Synthetic Actor in RealTime
Proposition of a Modular I2C-Based Wearable Architecture
The World of Virtual Actors
Towards Autonomous Synthetic Actors
Using Virtual Reality Techniques in the Animation Process
Virtuality Builder II: On the Topics of 3D Interaction
Vision-based Human Free-Walking on Sparse Foothold Locations
Voir toutes les publications (690)
Fast collision detection methods for joint surfaces
Generating, animating, and rendering varied individuals for real-time crowds
Modelling Facial Communication Between an Animator and a Synthetic Actor in RealTime
Proposition of a Modular I2C-Based Wearable Architecture
The World of Virtual Actors
Towards Autonomous Synthetic Actors
Using Virtual Reality Techniques in the Animation Process
Virtuality Builder II: On the Topics of 3D Interaction
Vision-based Human Free-Walking on Sparse Foothold Locations
Voir toutes les publications (690)
Le document apparaît dans
Authorities > Lab