Integration of avatars and autonomous virtual humans in networked virtual environments

We survey problems and solutions for inserting virtual humans in networked virtual environments. Using virtual humans as participant embodiment increases the collaboration in networked virtual environments, as it provides a direct relationship between how we interact with the real world and the virtual world representation. We show the differences between avatars and autonomous virtual humans in terms of motion control


Published in:
Proceedings of the Advances in Computer and Information Sciences '98. ISCIS'98
Presented at:
13th International Symposium on Computer and Information Sciences, Belek-Antalya, Turkey, 26-28 October, 1998
Year:
1998
Keywords:
Note:
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-03-17


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