Infoscience

Conference paper

Integration of avatars and autonomous virtual humans in networked virtual environments

We survey problems and solutions for inserting virtual humans in networked virtual environments. Using virtual humans as participant embodiment increases the collaboration in networked virtual environments, as it provides a direct relationship between how we interact with the real world and the virtual world representation. We show the differences between avatars and autonomous virtual humans in terms of motion control

    Keywords: groupware ; virtual reality

    Note:

    Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland

    Reference

    • VRLAB-CONF-1998-009

    Record created on 2007-01-16, modified on 2016-08-08

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