Sensor-based synthetic actors in a tennis game simulation

We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamics and sound rendering enhance the realism. An interactive user can also play against a synthetic actor by using a Space Ball


Published in:
Visual Computer, 14, 4, 193-205
Year:
1998
Publisher:
Springer-Verlag
Keywords:
Note:
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
Laboratories:




 Record created 2007-01-16, last modified 2018-01-27


Rate this document:

Rate this document:
1
2
3
 
(Not yet reviewed)