Conference paper

Hair animation with collision detection

An efficient method is proposed for hair animation. The movement of hairs is modeled by simplified physical simulations. In particular the method can treat successfully collisions between hair and a human body or other objects, which provides realistic hair animation. The fast collision detection is achieved using cylindrical representation of the head and human body parts, despite a large number of hairs. The cylindrical representation allows collision detection to be performed by table look-up and interpolation, which assures that the computation time is independent of the complexity of the objects. A reaction constraint algorithm is also applied for the collision reaction to simulate inelastic contact. The efficiency of the method is well illustrated by the animation obtained

    Keywords: computer animation ; realistic images


    Central Res. Lab., Hitachi Ltd., Tokyo, Japan


    • VRLAB-CONF-1993-006

    Record created on 2007-01-16, modified on 2017-05-12


  • There is no available fulltext. Please contact the lab or the authors.

Related material