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conference paper
Muscle based human body deformation
1993
Proceedings of the Third International Conference on CAD and Computer Graphics
A new methodology is proposed for creating and animating the human body based on human anatomical structure. The layered model includes skeleton, bones, muscles and skin. It uses ellipsoids for modeling and deforming muscles and automatically determines the skin by cross-section contours. As an example, we present the muscular deformations for a human arm
Type
conference paper
Authors
Publication date
1993
Publisher
Published in
Proceedings of the Third International Conference on CAD and Computer Graphics
Note
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne, Switzerland
Peer reviewed
REVIEWED
EPFL units
Event name | Event place |
Beijing, China | |
Available on Infoscience
January 16, 2007
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