The Underwhelming Effects of Automatic Location-Awareness on Collaboration in a Pervasive Game

In this paper we seek to empirically study the use of location-awareness of others in the context of mobile collaboration. We report on a field experiment carried out using a pervasive game we developed called CatchBob!. Using both quantitative and qualitative data, we show the underwhelming effects of automating location-awareness. Our results indeed shows that automating this process does not necessarily improve the task performance and that it can be detrimental to socio-cognitive processes involved in collaboration such as communication or the modeling of partners’ intents. The paper concludes with some potential impacts for location-based application practitioners.


Published in:
Cooperative Systems Design: Seamless Integration of Artifacts and Conversations - Enhanced Concepts of Infrastructure for Communication, 224-238
Presented at:
International Confernce on Cooperative Systems Design (COOP 2006), Carry-le-Rouet, France, May, 9-11, 2006
Year:
2006
Keywords:
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 Record created 2006-05-15, last modified 2018-03-18

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