Rate-distortion optimal mesh simplification for communications

The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshes suitable for transmission. Our results are valid for 4-8 meshes built from matrices of amplitudes, or given as approximations of a subdivision surface. In the latter case, the models can have arbitrary topology. In order to clarify our goals, we first describe a transmission system for computer graphics models (Chapter 1). Then, we review approximation techniques (Chapter 2) and study the computational properties of 4-8 meshes (Chapter 3). We provide an efficient method to store and access our dataset (Chapter 4). We address the problem of 4-8 mesh simplification and give an efficient θ(n log n) algorithm to compute progressive and adaptive representations of 4-8 meshes using global error (Chapter 5). We study the joint optimization of mesh and texture (Chapter 6). Finally, we conclude and give future research directions (Chapter 7).

    Thèse École polytechnique fédérale de Lausanne EPFL, n° 2260 (2000)
    Faculté informatique et communications
    Institut de systèmes de communication
    Laboratoire de communications audiovisuelles 1
    Chaire de recherche opérationnelle SO
    Jury: Yadolah Dodge, Markus Gross, Jelena Kovacevic, Thomas Liebling, André Schiper

    Public defense: 2000-11-10


    Record created on 2005-03-16, modified on 2017-05-12

Related material