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  4. Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review
 
review article

Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review

Ceradini, Matteo
•
Losanno, Elena
•
Micera, Silvestro  
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May 11, 2024
Journal Of Neuroengineering And Rehabilitation

Background Neurological disorders, such as stroke and chronic pain syndromes, profoundly impact independence and quality of life, especially when affecting upper extremity (UE) function. While conventional physical therapy has shown effectiveness in providing some neural recovery in affected individuals, there remains a need for improved interventions. Virtual reality (VR) has emerged as a promising technology-based approach for neurorehabilitation to make the patient's experience more enjoyable. Among VR-based rehabilitation paradigms, those based on fully immersive systems with headsets have gained significant attention due to their potential to enhance patient's engagement.Methods This scoping review aims to investigate the current state of research on the use of immersive VR for UE rehabilitation in individuals with neurological diseases, highlighting benefits and limitations. We identified thirteen relevant studies through comprehensive searches in Scopus, PubMed, and IEEE Xplore databases. Eligible studies incorporated immersive VR for UE rehabilitation in patients with neurological disorders and evaluated participants' neurological and motor functions before and after the intervention using clinical assessments.Results Most of the included studies reported improvements in the participants rehabilitation outcomes, suggesting that immersive VR represents a valuable tool for UE rehabilitation in individuals with neurological disorders. In addition, immersive VR-based interventions hold the potential for personalized and intensive training within a telerehabilitation framework. However, further studies with better design are needed for true comparison with traditional therapy. Also, the potential side effects associated with VR head-mounted displays, such as dizziness and nausea, warrant careful consideration in the development and implementation of VR-based rehabilitation programs.Conclusion This review provides valuable insights into the application of immersive VR in UE rehabilitation, offering the foundation for future research and clinical practice. By leveraging immersive VR's potential, researchers and rehabilitation specialists can design more tailored and patient-centric rehabilitation strategies, ultimately improving the functional outcome and enhancing the quality of life of individuals with neurological diseases.

  • Details
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Type
review article
DOI
10.1186/s12984-024-01367-0
Web of Science ID

WOS:001219684400001

Author(s)
Ceradini, Matteo
Losanno, Elena
Micera, Silvestro  
Bandini, Andrea
Orlandi, Silvia
Date Issued

2024-05-11

Publisher

BMC

Published in
Journal Of Neuroengineering And Rehabilitation
Volume

21

Issue

1

Start page

75

Subjects

Technology

•

Life Sciences & Biomedicine

•

Upper Extremity Rehabilitation

•

Immersive Virtual Reality

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Motor Recovery

•

Novel Rehabilitation Strategies

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Neurological Disorders

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
TNE  
FunderGrant Number

Ministero dell'Istruzione, dell'Universit e della Ricerca

Available on Infoscience
June 5, 2024
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/208323
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