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research article

Computational Design of Steady 3D Dissection Puzzles

Tang, Keke
•
Song, Peng  
•
Wang, Xiaofei
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May 1, 2019
Computer Graphics Forum

Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles that could be supported on a tabletop surface, 3D dissection puzzles are preferable to be steady by themselves for each assembly form. In this work, we aim at computationally designing steady 3D dissection puzzles. We address this challenging problem with three key contributions. First, we take two voxelized shapes as inputs and dissect them into a common set of puzzle pieces, during which we allow slightly modifying the input shapes, preferably on their internal volume, to preserve the external appearance. Second, we formulate a formal model of generalized interlocking for connecting pieces into a steady assembly using both their geometric arrangements and friction. Third, we modify the geometry of each dissected puzzle piece based on the formal model such that each assembly form is steady accordingly. We demonstrate the effectiveness of our approach on a wide variety of shapes, compare it with the state-of-the-art on 2D and 3D examples, and fabricate some of our designed puzzles to validate their steadiness.

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Type
research article
DOI
10.1111/cgf.13638
Web of Science ID

WOS:000471634300025

Author(s)
Tang, Keke
•
Song, Peng  
•
Wang, Xiaofei
•
Deng, Bailin  
•
Fu, Chi-Wing
•
Liu, Ligang
Date Issued

2019-05-01

Publisher

WILEY

Published in
Computer Graphics Forum
Volume

38

Issue

2

Start page

291

End page

303

Subjects

Computer Science, Software Engineering

•

Computer Science

Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
LGG  
Available on Infoscience
July 4, 2019
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/158823
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