Towards the Need Satisfaction in Gaming: A comparison of different gaming platforms

Abstract—Recent advances in Virtual Reality (VR) technologies have resulted in a wider availability of Head Mounted Displays (HMDs). However, it is still unclear if VR gaming offers a substantial added value to players. For this reason a comparison of gaming experiences on VR HMD to those on mobile and PC, two other popular gaming platforms, is performed by conducting a user study via two games available on all three platforms. We explore the QoE of gaming by investigating momentous dimensions using the Player Experience of Need Satisfaction (PENS) questionnaire. The results show higher Presence and Autonomy obtained by using HMD when compared to the two other platforms. However, these factors alone did not improve the Overall Quality. To take advantage of the new technology, satisfaction of all psychological needs, especially Competency, must be assured.


Presented at:
9th International Conference on Quality of Multimedia Experience (QoMEX 2017), Erfurt, Germany, May 31 - June 2, 2017
Year:
2017
Keywords:
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 Record created 2017-06-07, last modified 2018-09-13

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