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  4. SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera
 
research article

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera

Li, Kun
•
Yang, Jingyu
•
Liu, Leijie
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2017
Ieee Transactions On Circuits And Systems For Video Technology

Photorealistic animation is a desirable technique for computer games and movie production. We propose a new method to synthesize plausible videos of human actors with new motions using a single cheap RGB-D camera. A small database is captured in a usual office environment, which happens only once for synthesizing different motions. We propose a marker-less performance capture method using sparse deformation to obtain the geometry and pose of the actor for each time instance in the database. Then, we synthesize an animation video of the actor performing the new motion that is defined by the user. An adaptive model-guided texture synthesis method based on weighted low-rank matrix completion is proposed to be less sensitive to noise and outliers, which enables us to easily create photorealistic animation videos with new motions that are different from the motions in the database. Experimental results on the public data set and our captured data set have verified the effectiveness of the proposed method.

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Type
research article
DOI
10.1109/Tcsvt.2016.2556419
Web of Science ID

WOS:000399298400007

Author(s)
Li, Kun
Yang, Jingyu
Liu, Leijie
Boulic, Ronan  
Lai, Yu-Kun
Liu, Yebin
Li, Yubin
Molla, Eray  
Date Issued

2017

Publisher

Ieee-Inst Electrical Electronics Engineers Inc

Published in
Ieee Transactions On Circuits And Systems For Video Technology
Volume

27

Issue

4

Start page

771

End page

783

Subjects

Marker-less performance capture

•

photorealistic animation

•

RGB-D camera

•

sparse representation

•

texture synthesis

Editorial or Peer reviewed

REVIEWED

Written at

EPFL

EPFL units
SCI-IC-RB  
Available on Infoscience
May 30, 2017
Use this identifier to reference this record
https://infoscience.epfl.ch/handle/20.500.14299/138009
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