000225900 001__ 225900
000225900 005__ 20181203024551.0
000225900 0247_ $$2doi$$a10.1145/3012009
000225900 022__ $$a1073-0516
000225900 02470 $$2ISI$$a000391567900006
000225900 037__ $$aARTICLE
000225900 245__ $$aUsing Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning
000225900 260__ $$bAssoc Computing Machinery$$c2016$$aNew York
000225900 269__ $$a2016
000225900 300__ $$a23
000225900 336__ $$aJournal Articles
000225900 520__ $$aIn this study, we investigated the way users memorize, analyze, collaborate, and learn new concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics (N = 54) interacted with an interactive simulation of a warehouse. Their task was to discover efficient design principles for building storehouses. In a between-subjects experimental design, half of the participants used 3D physical shelves, whereas the other half used 2D paper shelves. This manipulation allowed us to control for the "representational effect" of 3D tangibles: the first group saw the warehouse as a small-scale model with realistic shelves, whereas the second group had access to a more abstract layout with rectangular pieces of paper. Both groups interacted with the system in the same way. We found that participants in the first group (i.e., who used 3D realistic shelves) better memorized a warehouse layout, built a more efficient model, and scored higher on a learning test. Additionally, students wore eye-tracking goggles while completing those tasks; preliminary results suggest that 3D interfaces increased joint visual attention, which was found to be a significant predictor for participants' task performance and learning gains. Implications for designing TUIs in collaborative settings are discussed.
000225900 6531_ $$aDesign
000225900 6531_ $$aExperimentation
000225900 6531_ $$aTangible interface
000225900 6531_ $$aeye-tracking
000225900 6531_ $$acollaborative learning
000225900 700__ $$uStanford Univ, Grad Sch Educ, 520 Galvez Mall, Stanford, CA 94305 USA$$aSchneider, Bertrand
000225900 700__ $$aSharma, Kshitij
000225900 700__ $$aCuendet, Sebastien
000225900 700__ $$aZufferey, Guillaume
000225900 700__ $$0240137$$g155704$$aDillenbourg, Pierre
000225900 700__ $$aPea, Roy$$uStanford Univ, Grad Sch Educ, 520 Galvez Mall, Stanford, CA 94305 USA
000225900 773__ $$j23$$tAcm Transactions On Computer-Human Interaction$$k6$$q39
000225900 909C0 $$xU12750$$0252478$$pCEDE
000225900 909C0 $$xU12753$$0252475$$pCHILI
000225900 909CO $$pIC$$particle$$ooai:infoscience.tind.io:225900
000225900 917Z8 $$x155704
000225900 937__ $$aEPFL-ARTICLE-225900
000225900 973__ $$rREVIEWED$$sPUBLISHED$$aEPFL
000225900 980__ $$aARTICLE