Progressive Expectation-maximization for Hierarchical Volumetric Photon Mapping

State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the excessive number of photons that are required in practice to resolve fine illumination details, while controlling the amount of noise. In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture. We efficiently obtain the coefficients of this mixture using a progressive and accelerated form of the Expectation-Maximization algorithm. After this step, we are able to create noise-free renderings of high-frequency illumination using only a few thousand Gaussian terms, where millions of photons are traditionally required. Temporal coherence is trivially supported within this framework, and the compact footprint is also useful in the context of real-time visualization. We demonstrate a hierarchical ray tracing-based implementation, as well as a fast splatting approach that can interactively render animated volume caustics. © 2011 The Author(s).

Published in:
Proceedings of the Twenty-second Eurographics Conference on Rendering, 1287-1297
Presented at:
Proceedings of the Twenty-second Eurographics Conference on Rendering, Prague, Czech Republic
Eurographics Association

 Record created 2016-07-25, last modified 2018-09-13

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