Dynamic 3D Avatar Creation from Hand-held Video Input

We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-held video. Our system faithfully recovers facial expression dynamics of the user by adapting a blendshape template to an image sequence of recorded expressions using an optimization that integrates feature tracking, optical flow, and shape from shading. Fine-scale details such as wrinkles are captured separately in normal maps and ambient occlusion maps. From this user- and expression-specific data, we learn a regressor for on-the-fly detail synthesis during animation to enhance the perceptual realism of the avatars. Our system demonstrates that the use of appropriate reconstruction priors yields compelling face rigs even with a minimalistic acquisition system and limited user assistance. This facilitates a range of new applications in computer animation and consumer-level online communication based on personalized avatars. We present realtime application demos to validate our method.

Published in:
Proceedings of ACM SIGGRAPH 2015
Presented at:
SIGGRAPH 2015, Los Angeles, California, USA, August 9-13, 2015
New York, Assoc Computing Machinery

 Record created 2015-07-27, last modified 2018-09-13

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