Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions

Achieving effective facial emotional expressivity within a real-time rendering constraint requests to leverage on all possible inspiration sources and especially from the observations of real individuals. One of them is the frequent asymmetry of facial expressions of emotions, which allows to express complex emotional feelings such as suspicion, smirk, and hidden emotion due to social conventions. To achieve such a higher degree of facial expression, we propose a new model for mapping emotions onto a small set of 1D Facial Part Actions (FPA)s that act on antagonist muscle groups or on individual head orientation degree of freedoms. The proposed linear model can automatically drive a large number of autonomous virtual humans or support the interactive design of complex facial expressions over time.


Editor(s):
Kallmann, Marcelo
Bekris, Kostas
Published in:
Motion in Games, 122-133
Presented at:
5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012
Year:
2012
Publisher:
Berlin, Heidelberg, Springer Berlin Heidelberg
ISBN:
978-3-642-34709-2
Keywords:
Laboratories:




 Record created 2013-01-23, last modified 2018-03-18

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