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conference paper
Generating Surface Textures based on Cellular Networks
2006
Proceedings of the Geometric Modeling and Imaging international conference
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation.
Type
conference paper
Authors
Publication date
2006
Published in
Proceedings of the Geometric Modeling and Imaging international conference
Start page
113
End page
120
Peer reviewed
REVIEWED
Written at
OTHER
EPFL units
Event name | Event place | Event date |
London, England | July 5-7, 2006 | |
Available on Infoscience
March 21, 2011
Use this identifier to reference this record