Spectral processing of point-sampled geometry

We present a new framework for processing point-sampled objects using spectral methods. By establishing a concept of local frequencies on geometry, we introduce a versatile spectral representation that provides a rich repository of signal processing algorithms. Based on an adaptive tesselation of the model surface into regularly resampled displacement fields, our method computes a set of windowed Fourier transforms creating a spectral decomposition of the model. Direct analysis and manipulation of the spectral coefficients supports effective filtering, resampling, power spectrum analysis and local error control. Our algorithms operate directly on points and normals, requiring no vertex connectivity information. They are computationally efficient, robust and amenable to hardware acceleration. We demonstrate the performance of our framework on a selection of example applications including noise removal, enhancement, restoration and subsampling.

Published in:
Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, 379 - 386
Presented at:
Proceedings of the ACM SIGGRAPH Conference on Computer Graphics, Los Angeles, CA, United states

 Record created 2010-06-14, last modified 2018-03-17

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