Programming with Undo
This thesis is about objects that can undo their state changes. Based on an earlier work on data structure persistence, we propose generating undo methods for classes from annotated classes automatically. As opposed to ephemeral data structures, persistent data structures carry their older versions, and undo for a persistent structure is just returning to a previous version. Undoable objects simplify programming in a number of areas such as backtracking in constraint programming, and undo for interactive applications. Using the undo methods of individual objects, larger application level undo functionality can be built in an easier way.